My team and I formulated 3 design statements to guide us in the prototyping process:
Christine accesses cultural activities all in one place.
Christine discovers cultural activities that are specific to their interests.
Christine finds free and discounted cultural activities in a convenient way.
We brainstormed ways to implement our ideas in a digital solution and my team members sketched a basic prototype.
I developed a testing plan to test the basic prototype with representative users using lean usability testing methods.
3 Participants
Participants met the criteria of being interested in attending free/discounted cultural activities in Toronto. The participants had no knowledge of our project and had varying degrees of understanding UXD.
Lean Evaluation
I emphasized efficiency when conducting our initial user tests. I aimed to swiftly address usability concerns with our basic prototypes before moving forward to more detailed prototyping.
Guerrilla Testing
Rapid usability test in an ad-hoc setting using a paper prototype. This approach, marked by its informality and resource efficiency, allowed for quick identification of core usability issues.
My team members designed detailed prototypes based off of the feedback we received during the lean usability tests:
I developed a summative usability testing plan using the clickable prototype and we tested with representative users:
Summative Usability Testing
3 Participants
Participants met the criteria of being interested in attending free/discounted cultural activities in Toronto. The participants had no knowledge of our project and had varying degrees of understanding UXD.
Summative Evaluation
I used a comprehensive evaluation approach involving a clickable prototype. This method allowed for a nuanced understanding of user behaviours, preferences, and perceptions, informing a thorough iterative design process.
Observation and Interview
I used the observation method to gather insights into the participant's interactions with the prototype. I also used the interview method to gain a qualitative understanding of the participant's experience with the prototype.
Observation Method
I gathered real-time insights into how the participant interacted with the prototype by observing their navigation patterns, identifying usability issues, and noting any points of confusion.
Task #1 Onboarding: Go through the tasks associated with onboarding.
Task #2 Bookmarking & Signing-up: Search for a new activity in the Explore page. Bookmark and sign-up for an activity.
Task #3 Updating User Profile: Update the filter settings chosen in the onboarding.
Interview Method
I asked semi-structured interview questions to gain a deeper understanding of the participants's perceptions, preferences, and pain points.
What was the user experience when completing a specific task? Were expectations met?
Overall impressions? Would they use this app? App rating and reasons why.
However, the results were an average rating of 5 out of 10.
Participants voiced their dissatisfaction with the app, namely:
Summative Testing Results
Onboarding Unnecessary
Some participants expressed that they wanted to skip through the onboarding and that they were just going to change the filters anyway once they accessed the activity listings.
Confusion: Pages & Filters
Some participants expressed confusion about the role of the ‘For You’ page and the ‘Explore’ page, and how the filters affect the content.
Dissatisfaction with App Medium
Some participants expressed that they had no desire to download another app and didn't think that an app was appropriate as a design solution for this topic.
The Fundamentals of UX course had come to a close, but I was determined to continue with this project.
So I went back to the drawing board:
3rd Iteration Steps & Considerations
Revisit Primary Data
Data from the interviews showed that participants wanted to use an existing method to receive information about free and discounted activities. However, many voiced that they didn't want to rely on social media.
Revisit Needs, Big Ideas, and Design Statements
The need to see all cultural activities in one place.
The big ideas of centralized information, convenience, and use of existing methods.
Incorporate Usability Testing Results
Not content with app medium.
Onboarding questions unnecessary.
Different pages (i.e. 'For you' and 'Explore') were confusing.
Based on these considerations, I ideated a new method for accessing free & discounted cultural activities:
The City of Toronto website as a host
A Primary & Existing Method: Websites
Visiting websites was one of the primary existing methods for receiving information about cultural activities.
Top Search Result
On the Google search engine, The Toronto.ca page for current and upcoming festivals and events is the top result when searching for "Toronto Cultural Events."
Ideally would have explored this method more in research phase.
Centralized & Convenient
Very prominent existing website that has high visibility.
Already hosts festivals and events happening in Toronto. Users would be able to explore all activities on the website, not just free and discounted ones (and vice versa).
I conducted 3 more lean usability tests using my sketches and created detailed prototypes based on the results:
I conducted 3 summative usability tests using the clickable website prototype:
Observation Method
I gathered real-time insights into how participants interacted with the prototype by observing their navigation patterns, identifying usability issues, and noting any points of confusion.
Task #1 Filters: Use the filters to find an activity based on user preferences.
Task #2 Finding and Saving Details: Search for an activity. Print the details and add the activity to the calendar.
Interview Method
I asked semi-structured interview questions to gain a deeper understanding of participants' perceptions, preferences, and pain points.
What was the user experience when completing a specific task? Were expectations met?
Overall impressions using a website hosted by the City of Toronto. Would they use this website? Learnability? Website rating and reasons why.
The results were positive with an overall rating of 9 out of 10:
Summative Testing Results
Easy to Filter Relevant Information
Participants expressed that sorting through information and using the filters was intuitive for them. They easily found the information that they needed.
Content about Centralized Information
Participants expressed that since the City of Toronto website already hosts information about cultural institutions, events and activities, that accessing Free City Toronto on the city website was convenient for them.
Easy Learnability
Participants expressed that hosting Free City Toronto on the City of Toronto website was intuitive as they didn't need to learn about and how to use a new website.
I finally felt that I had found the correct medium for our solution!